But from 100 to 500 Dexterity, 1 dexterity = 0.025% dodge. Up to 100 Dexterity, 1 dexterity = 0.1% dodge. It also suffers from heavy diminishing returns. Poison, Fire and Electric are more important because champions with Plagued, Desecrated and Lightning Charged stats do very high aoe damage.ĭodge completely stops and attack but it is unreliable. Resist All reduces not just magic damage, even physical damage because there is a Physical Resistance stat. Armor is a more efficient stat because it exists in higher numbers than Strength. Best stat to stack.Īrmor reduces all damage, not just physical damage. Increases both pet damage and survivability (resistances). See the CC Build section below for more information. Stat Priority to Increase Pet Survivability With proper gear, it is possible for your pets to survive comfortably up to Inferno Act 1. Vitality and Block do not benefit your pets. To make your pets survive better, stack things that will make YOU survive better, like strength (improves armor), dexterity, intelligence (improves resistances), armor, dodge and resistances. The problem is our pets scale off our defensive stats like armor and dodge, and because your gear lacks them, that is why they are dying. Witch Doctors instinctively stack intelligence to increase their damage. The reason why your pets are dying is because your gear does not have defensive stats to benefit them. Pets need some buffs but they are not as useless as people claim. This is a very common misconception about our pets that happens due to wrong gear, and it is precisely why this guide was created to clear this up. Pets may be viable beyond Inferno Act 1 in future. Inferno Acts 2, 3 and 4 will be nerfed in patch 1.0.3.
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